Click Yes to download the full installer, which should be around 6000MB. Download macOS Mojave DMG Installer from Mac App Store. If all you need is the stub installer for an upgrade from an existing macOS installation, it's even easier because it's just a question of simple and direct download from Apple's servers.
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FeaturesGraphics features:. Shader importing has been massively improved:. Shaders are imported much faster, especially complex surface shaders. Instead of compiling all shader variants for all possible platforms at import time, now the needed shader variants for needed platforms are compiled on-demand. Shader compilation results are cached under Library folder, so identical compilations happen much faster.
Error reporting was improved. Errors are reported on correct lines (imagine that!), and errors in.cginc files report the filename. Surface shader debugging was improved. No more '#pragma debug' nonsense; just click 'Show generated code' in the inspector. Added Sparse Texture support (also known as 'mega textures' or 'tiled textures'). This is a low-level API feature, see SparseTexture class.
Implemented on DirectX 11.2 (via tiled resources) and desktop OpenGL (via ARBsparsetexture). Added stereoscopic rendering on DX 11.1 (requires Windows 8.1 and compatible hardware). Introduced support for OpenGL ES 3.0 on iOS devices (starting with A7 devices).
Graphics: Support for 3D textures in OpenGL ES 3.0.Module Manager:. Introduced Module Manager with updatable platform support.
IOS, Android, Windows Phone 8, Blackberry Unity add ons can be updated without downloading full editor installer. Accessed through Modules menu, next to Preferences menu.Editor features:. New Hierarchy Window sorting - sorting of elements is now based on transform order instead of name. Introduced new editor API AssetDatabase.FindAssets (string filter, string folders). Search the Asset Database for assets by filename, type and asset label.
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See documentation for more information. Added Selection.assetGUIDs for getting the current selected assets in the Project Browser. It also returns the folder selection in the first column in the Project Browser (in Two Column mode) which is not part of the main selection.2D Physics features:. Added 2D Joint Gizmos. Added new 2D physics component: WheelJoint2D.Unity Remote upgrade:.
Unity Remote 4 is our play testing solution for iOS and Android. As of Unity 4.5, there’ll be no more Wifi latency when playtesting your games on iOS devices. Plus, we’ve added support for the full range of iOS device inputs including accelerometers, gyroscopes and camera images. Unity Remote 4 is available free of charge from Google Play and the App Store.Mecanim features:. Added CanTransitionToSelf option on AnyState Transitions. Added new scripting function Animator.Rebind. You can use this function to manually rebind the animator data set to unity when you change something in your GameObject hierarchy.
For humanoid rigs, in the importer, you can specify a transform node that will be used as root motion for an animation clip. The transform node will replace the automatically extracted root motion computed by Mecanim. (Pro Only).Windows Store apps features:.
Added Compass API to check for compass accuracy. AppCallbacks methods InvokeOnUIThread and InvokeOnAppThread will detect deadlock and throw exception. You must be registered for see links). Windows Store Apps/Windows Phone: MaterialPropertyBlock property setting now supported on these platforms.
Windows Store Apps/Windows Phone: Unity allocates fewer managed objects for its own internal bookkeeping allowing.NET garbage collector to work faster. Overall memory consumption is also reduced. Windows Store Apps/Windows Phone: Added support for animated script variables. Windows Store Apps/WP8: Better handling of managed objects, causes less pressure to Garbage Collection. WWW: All POST requests now automatically include an x-unity-version header with the version of the Unity runtime making the request.Changes. 2D: Atlas packer DefaultPackerPolicy will now pack Sprites as rectangles unless packing tags begin with 'TIGHT'.
The new TightPackerPolicy will tightly pack Sprites with a Tight Mesh unless packing tags begin with 'RECT'. 2D: Sprite Packer is no longer a preview feature. Android: Disabled GPU profiling on Adrenos for now, due to unstable drivers. Asset Bundles: Trying to build a bundle from within an AssetPostprocessor will now throw an error.
BlackBerry: BuildTarget.BB10, BuildTargetGroup.BB10, and BaseClass.BB10Player have been deprecated.
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